Machine Visual Perception
MVP @ Cambridge part II
- NN
- 3D Geometry Capture
- Appearance Modelling, Acquisition, Relighting
- Motion Modelling
- Generative Modelling
- Differentiable 3D Visual Computing
Computer Vision basics
First Principles of Computer Vision
Discrete Differential Geometry
CMU15-458_DDG
- Exterior Calculus
- Smoothing Surface / Curve
- Laplace operator
- Parameterization
Digital Signal Processing
DSP @ Cambridge part II
- Convolution, Deconvolution
- FT, DFT, FFT
- Z-transform, Laplace transform
- Digital Filters
- PCA / K-L transform
- JEPG (DCT, Quantization, Compression)
Physically Based Rendering (PBR)
📖PBR_Online Ebook
Matt Pharr, Wenzel Jakob, and Greg Humphreys
Advanced Graphics and Image Processing
AGIP @ Cambridge part II
- Convolution, Filter (edge-aware)
- Ray Tracing, BRDF, GI
- Light-field rendering
- NeRF
- Color, Image Quality
- Pixel-wise metric (MSE, PSNR)
- Texture quality metric (SSIM, Learned Perceptual Image Patch S)
- VR/AR
Extended Reality
ER @ Cambridge part II
Mathematics
Youtube Online Course, by Dr.Steve Brunton
Game Engine
👨💻Unreal Engine
Source code: https://docs.unrealengine.com/5.2/en-US/downloading-unreal-engine-source-code/